benjamin314 a day ago Absolutely agree the feeling of this is that the source code is alive. It's like riding a bike, you cannot explain it in words what it is.I tried to convey the idea in a video here: https://youtu.be/3AqEDzAT4n8?si=aI0ZjWqXVnNDdJ4J brucehauman a day ago Let’s throw this relevant link of yours in here as well: https://faster-than-light-memes.xyz/conversation-1.html
brucehauman a day ago Let’s throw this relevant link of yours in here as well: https://faster-than-light-memes.xyz/conversation-1.html
brucehauman 2 days ago Author here: I'm curious if anyone took the time to complete the text adventure? Cogito 2 days ago Completed it. Was really fun, thank you!I wasn't sure how to chain function calls so had to look that up to implement movei, but apart from that was fairly straightforward (it's (do (<func1>) (<func2>) ...)).My UI was pretty simple and ended up being (defn looki [] (display-html (look-html (look)))) (defn movei [dir] (do (move dir) (looki))) (looki) (movei :south) (movei :east) (movei :north) (movei :south) (movei :west) (unlock-function :spoiler) (stack) (push :picture) (push :spoilers) (peek) (pop) (reset) brucehauman 2 days ago Awesome! deathanatos 2 days ago I got a bit stuck.(I got the 5 items. Somehow lost :key-code. I think I inadvertently duplicated :close-paren and :unlock-function, though I have no idea how.In :utility-room, the "bookcas " is missing an e.When the mouse is over one of those inline-eval boxes, "scroll up" works, "scroll down" does not.edit: oh, I was trying to play the whole game before the rest of the article too … so that was probably harder than it needed to be ^_^edit: (pop) seems to be what screws up my inventory, dropping multiple items from the stack, but if :a :b are dropped, they end up as like :b :b ?edit: I think I beat it? I got to exit-to-freedom, which I'm assuming is the end. brucehauman 2 days ago I probably made the puzzle harder than it needed to be...I fixed the sp error in the utility room. deathanatos 2 days ago I think I beat it, assuming reaching exit-to-freedom is the win condition.I think it's (pop) that screws up my inventory? Seems like it pops two things, and one becomes the other. brucehauman 2 days ago Well I'll need to fix that!edit: it's fixed, you might need a shift-reload to get the new code. brucehauman 2 days ago You beat it. Even on hard mode where the pop function wasn't working.
Cogito 2 days ago Completed it. Was really fun, thank you!I wasn't sure how to chain function calls so had to look that up to implement movei, but apart from that was fairly straightforward (it's (do (<func1>) (<func2>) ...)).My UI was pretty simple and ended up being (defn looki [] (display-html (look-html (look)))) (defn movei [dir] (do (move dir) (looki))) (looki) (movei :south) (movei :east) (movei :north) (movei :south) (movei :west) (unlock-function :spoiler) (stack) (push :picture) (push :spoilers) (peek) (pop) (reset) brucehauman 2 days ago Awesome!
deathanatos 2 days ago I got a bit stuck.(I got the 5 items. Somehow lost :key-code. I think I inadvertently duplicated :close-paren and :unlock-function, though I have no idea how.In :utility-room, the "bookcas " is missing an e.When the mouse is over one of those inline-eval boxes, "scroll up" works, "scroll down" does not.edit: oh, I was trying to play the whole game before the rest of the article too … so that was probably harder than it needed to be ^_^edit: (pop) seems to be what screws up my inventory, dropping multiple items from the stack, but if :a :b are dropped, they end up as like :b :b ?edit: I think I beat it? I got to exit-to-freedom, which I'm assuming is the end. brucehauman 2 days ago I probably made the puzzle harder than it needed to be...I fixed the sp error in the utility room. deathanatos 2 days ago I think I beat it, assuming reaching exit-to-freedom is the win condition.I think it's (pop) that screws up my inventory? Seems like it pops two things, and one becomes the other. brucehauman 2 days ago Well I'll need to fix that!edit: it's fixed, you might need a shift-reload to get the new code. brucehauman 2 days ago You beat it. Even on hard mode where the pop function wasn't working.
brucehauman 2 days ago I probably made the puzzle harder than it needed to be...I fixed the sp error in the utility room. deathanatos 2 days ago I think I beat it, assuming reaching exit-to-freedom is the win condition.I think it's (pop) that screws up my inventory? Seems like it pops two things, and one becomes the other. brucehauman 2 days ago Well I'll need to fix that!edit: it's fixed, you might need a shift-reload to get the new code. brucehauman 2 days ago You beat it. Even on hard mode where the pop function wasn't working.
deathanatos 2 days ago I think I beat it, assuming reaching exit-to-freedom is the win condition.I think it's (pop) that screws up my inventory? Seems like it pops two things, and one becomes the other. brucehauman 2 days ago Well I'll need to fix that!edit: it's fixed, you might need a shift-reload to get the new code. brucehauman 2 days ago You beat it. Even on hard mode where the pop function wasn't working.
brucehauman 2 days ago Well I'll need to fix that!edit: it's fixed, you might need a shift-reload to get the new code.
jiriro 2 days ago Is it possible to ^r on iphone? zogilvie 2 days ago I believe you may be able to do it with a 3rd party keyboard app. I was able to use one for my Android phone, just unsure what's available for iOS.
zogilvie 2 days ago I believe you may be able to do it with a 3rd party keyboard app. I was able to use one for my Android phone, just unsure what's available for iOS.
Absolutely agree the feeling of this is that the source code is alive. It's like riding a bike, you cannot explain it in words what it is.
I tried to convey the idea in a video here: https://youtu.be/3AqEDzAT4n8?si=aI0ZjWqXVnNDdJ4J
Let’s throw this relevant link of yours in here as well: https://faster-than-light-memes.xyz/conversation-1.html
Author here: I'm curious if anyone took the time to complete the text adventure?
Completed it. Was really fun, thank you!
I wasn't sure how to chain function calls so had to look that up to implement movei, but apart from that was fairly straightforward (it's (do (<func1>) (<func2>) ...)).
My UI was pretty simple and ended up being
Awesome!
I got a bit stuck.
(I got the 5 items. Somehow lost :key-code. I think I inadvertently duplicated :close-paren and :unlock-function, though I have no idea how.
In :utility-room, the "bookcas " is missing an e.
When the mouse is over one of those inline-eval boxes, "scroll up" works, "scroll down" does not.
edit: oh, I was trying to play the whole game before the rest of the article too … so that was probably harder than it needed to be ^_^
edit: (pop) seems to be what screws up my inventory, dropping multiple items from the stack, but if :a :b are dropped, they end up as like :b :b ?
edit: I think I beat it? I got to exit-to-freedom, which I'm assuming is the end.
I probably made the puzzle harder than it needed to be...
I fixed the sp error in the utility room.
I think I beat it, assuming reaching exit-to-freedom is the win condition.
I think it's (pop) that screws up my inventory? Seems like it pops two things, and one becomes the other.
Well I'll need to fix that!
edit: it's fixed, you might need a shift-reload to get the new code.
You beat it. Even on hard mode where the pop function wasn't working.
Is it possible to ^r on iphone?
I believe you may be able to do it with a 3rd party keyboard app. I was able to use one for my Android phone, just unsure what's available for iOS.